The merchants and item buying have been severely simplified. I guess they’re supposed to depict tracer rounds but I’m not personally crazy about the lite-enemies-ablaze thing. I actually preferred how they were in 2033. They have an incendiary effect on enemy flesh whereas in 2033 they were just more powerful with a very badass sound. With that being said the Military grade rounds can be used to easily kill them BUT these rounds are also used as the game’s currency. Some enemies are armored and must be dispatched with strategy. 4A Games took the criticism from 2033 seriously and put a lot of work into balancing the enemies and the damage output of the weapons it takes to kill them. The shooting mechanics, and guns in general, have been vastly improved and the enemies seem to take less rounds to kill this time around, but don't breathe easy or sigh at the prospect of a Call of Duty clone. You do get the option to knock out or kill during the stealth sections but some more options in how you go about this would be welcome. Either ways it's pretty satisfying, but the stealth could be better. You do have the ability to sneak through the entire game (well most of it) if you like or you can Rambo your way through. The fickle stealth from 2033 has been dumbed down quite a bit, going from challenging but mildly frustrating sneaking, to borderline undetectable ninja-ing. If the blue light is on you're "lit up like a Christmas tree", light off means no one can see you. Speaking of this nifty watch it also serves as your stealth indicator. What makes this new feature helpful is Artyum's new digital watch which displays how much time you have before you need to change it. Any left over filters you have gets added to an overall counter. Now instead of getting random time limits on each filter you have to change it every five minutes. The stealth system and gas mask mechanics are the most noticeable gameplay changes. The story, graphics, and gameplay have all been stepped up from Metro 2033. If you are a fan of the original novel, but have not played the first game you are still going to be pleased with the presentation (Last Light's script is penned by Dmitry Glukhovsky, the author of the novel Metro 2033 is based on, and the story is also loosly based on Metro 2034). If you're familiar with Metro 2033 you're in for a treat here as 4A Games have improved upon some of the best aspects of 2033 and fixed some of the biggest gripes. The game continues about a year after the events of Metro 2033. If you are playing on Normal mode you still have a challenge, but a good amount of ammo to go with it. In fact scavenging and exploring in all of the nooks and crannies is an important part of the game, especially if you are playing Ranger Mode difficulty which adds a lot of realism to the combat. The beauty of this particular chapter is the exploring and scavenging. It would appear like this chapter was built as a testing ground for lighting, time cycle, and weather effects (three things that every explorable free roam map needs). A few chapters later you're exploring a swamp in a more freeroam environment. A straight line that's shaped more like a tree branch. Very much like the swamp boat or highway chapters in Half Life 2. For example one chapter lets you drive a rail cart, while seeming linear it does give you options to explore. A few of the game's chapters even have a lot of freedom to how you complete the objectives given. The game is played out in a linear setting without it feeling too linear. The game isn't Call of Duty or Fallout 3, and that is exactly what makes it amazing. A game that has faced a great deal of challenges during it's development, but a finished project that doesn't show a hint of this turmoil. Metro Last Light is the long awaited sequel to 2010s Metro 2033.
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